Nifskope sse. Add High Heels effects to relevant boots meshes with NIFSkope Go to your conversion folder. Nifskope sse

 
 Add High Heels effects to relevant boots meshes with NIFSkope Go to your conversion folderNifskope sse  I had to go and manually change a lot of my normal maps and redo the specular lighting in Nifkope

Launch Nexus Mod Manager for Skyrim Special Edition. Orcs can only use the hood without the mask. SSE Nif Optimizer - Optimize Nifs, Convert Nifs from LE to SSE and back again NifSkope 2. It is not textured, but if you can texture it using the watchface from the provided photos, and then get it into the game as a wearable in-game item, then that would be absolutely fantastic!Again huge thank you for your time, effort, and for teaching me how to do it myself for my other mods!^^. And create a shortcut to it and place it on your desktop ("send to desktop" option when right clicking on the "SSE mods" folder), this is where all modding and editing of mods will be done. Tangents updated for SSE, incl. For SSE, run custom ultralod meshes through SSE Nif Opt in case of lost animations, black water. To view the new NIF format in NifSkope, you will need the very latest version currently found here: NifSkope releases by jonwd7 Please let me know if there are any problems with a NIF and if possible, provide the files before and after optimization. On the Rendering tab, click the Add Folder button to add a new path to the texture search path. What is HDT-Skinned Mesh Physics?, essentially its a better version of HDT-Physics Extension originally developed by the lovely HydrogensaysHDT (open source now). You will want an eye replacer mod. Outfits that follow the body shape closely, ie Vault Suit, are usually best for this. Usually you will see it under the main texture path and most modders here are familiar with this. . Nifskope properties tutorial (text) by falkbeard Sat May 14, 2016 3:29 pm. If you open the Oldrim NIF in the latest NifSkope, it would show a warning saying "invalid triangles". R246 wrote: Nice! It was all thanks to the genius of ousnius that a solution. The window on your right is the render window. A MASSIVE set of high-quality male presets using High Poly Head from Vector Plexus. Go to Render / Settings, in a window that just popped up go to Rendering and click Auto detect game paths. Adding support is very easy. Backport Version to Vanilla Skyrim Version, Kudos TheManaVault. Click on the part you want to edit, you'll see the green wireframe on it. 4. It also supports various file formats, such as NIF, OBJ, FBX, and DDS. 300000 for most vanilla meshes). Open the NIF file (the one in skyrim. (Non MCO ver Only) With this change, it will now be triggered as a JCE phase immediately with the shout key, without the need for a normal attack. At the bottom of the list there is a NiNode block with a value of "Skeleton". You can't because you will need to remake the shirt with additional skin underneath or it will look like your character is hollow. I open. Click on the green arrow (Add Mod from File) Select the zip file containing your Skyrim mod. Just make sure overwrite all mods with this file. Press f3, Block details window should appear on the bottom. Show how to use Nifscope if you never used it before. There are plenty of mods out there that improve the phial's effects, so this mod adresses the visual aspect of Curalmil's creation. Change Skyrim Shader Type to Hair Color. For 1st person texture swaps. There are likely other ways too but I do it so rarely this is more than sufficient for me. 1. # # # 그냥 Cathedral Assets Optimizer나 SSE NIF Optimizer로 포팅하면 눈이 감긴 것처럼 속눈썹 아래에 갈색 막같은게 생기는 버그가 있다. It combines several popular city and town overhauls, notably but not limited to: JK’s Skyrim, Expanded Towns and Cities, Blue Palace Terrace, Cities of the North Dawnstar, Cities of the North Falkreath, Rodryk’s Dragon Bridge, Capital Windhelm Expansion, and Quaint Raven Rock. Ten unique colors of summonable weapons, each with it's own cast light and particle effect. You will need to seek permission from these authors before you can use their assets;Page 1 of 2 - Are . Other user's assets Some assets in this file belong to other authors. The File structure has also been revised,Hi there, I used SSE NIF Optimizer to convert LE mods to SE successfully before. . Use these apps to add custom mesh, Re-Texture, Convert to file format needed by game. Make a backup, you can't undo in Nifskope. x - 2. I then discovered that the supposed easiest way was to download nifskope, and take the female nifs and up the glossiness and SS for each file. 0 don't have the seams lined up right. As "Aikospacerogue" pointed out, the workflow these days for most creators is Outfit Studio . My uninformed guess would be that one of the texture layers, possibly subsurface, is now unbalanced compared with the Lux lighting. skinned meshes. About this mod. I want to re-size a . In the top box select the head tri file the hair is for. This can't be fixed on NifSkope's end. Warning: run the mesh through SSE NIF Optimizer *before* applying the above fix. Step 2: using Vortex or your mod manager of choice, install the file manually into your sse profile (install from file). Copy over Vals Ab_val to Ab_tv in nifskope. A Skin Partition is where a mesh is partitioned into. Page 8 of 10 - Rudy HQ - Hay SE - posted in File topics: In response to post #69958228. The only problem is I am unable to import the sword . However, LE nifs work fine in Special Edition, and do not need to be converted. net and with the move have redone the entire site including new forums. The best way would be to unpack the bsa into separate nifs in a folder, open the. extracting and editing the Classic ones seems easiest right now; and then you can use the SSE devtools to convert everything forward to SSE. Reply replyNifskope is able to open and edit meshes from SSE just fine, but exporting them obj always gives me an empty file. Copy over Vals Ab_val to Ab_tv in nifskope. The Dark Brotherhood's Shrouded Armor, for UNP & CBBE SSE (new in 2019! includes Physics!). Credits to ousnius for being a patient teacher ♥. Page 2 of 2 - Are . Is there a way to do this, or do I need to somehow get oldrim . ABOUT This tutorial describes how to create wigs from any hairstyle mod. With a run through the awesome SSE Nif Optimizer and a quick check in Nifskope as well as adding a little extra bumpiness to her. nif files if I want to work on the meshes and if so how could I get those?The NEW nif format that is. I made a UV edit on an armor in NifSkope using the _1 mesh. 78\scripts\addons\ folder. 0. Fixed "Particle Data Size" field calculation in BSTriShape of SSE meshes. In the past I've used the {NPC Visual Transfer Tool SSE} to change the looks of NPC's, but that tool is dated and don't mix that well with Vortex. That still hasnt worked. Change ab_val from male_hulking only to male_basic only in nifskope, IT NOW PINKS!Nifskope problems, trying to make a helmet. However I want to try modelling armor and from my understanding I need to get all the bones, weight maps, ect. The old version handled vertex alpha a certain way regardless of mesh settings. To view the new NIF format in NifSkope, you will need the very latest version currently found here: NifSkope releases by jonwd7Within nifskope you have to redefine which texture to use eventually but that part is easy as long as the UV map is still correct. NifSkope is an application that can read, modify, and write . About this mod. If it doesn't show that warning, then it's. It's not pleasant, but you could open the file in NifSkope or. Converting an armour to another body for Skyrim. kf, . Project Arch is an optional add-on to Core and Adventures (both required). Oldrim NIFs can be used directly in SSE. Just the female meshes, the male is ok. nifopt. If you use ECE, you can use CharGen Export SE by ousnius. 0 Dev 7 or Nifskope Pre Alpha 6 - This process will work with both. Output the actor selected to mesh with Ctrl +. CONVERTER'S NOTES Retextured them completely to look better (2K compressed diffuse, 2K uncompressed normals), and all meshes converted to the new SSE NIF format using NIF Optimizer by ousinius. Select one or multiple . 1. Look under the meshes and CalienteTools folders for each and every mesh that contains the mod's heeled boots, including the high weight (_1. Textures showing black and shiny - posted in Skyrim Mod Troubleshooting: Hey guys, im trying to do a sword, and after all the blender nifskope stuff i manage to get it into the game, but it shows all black and. The preview will use loose textures from your enabled mods, or from vanilla game BSAs if applicable. Use these apps to add custom mesh, Re-Texture, Convert to file format needed by game. Spoiler 2H34M wrote: Hi, big thx for this realy helpful tool. They are not widely supported by nif import and export tools, and cannot be manipulated as easily within NifSkope. SSE nifs can't use . And create a shortcut to it and place it on your desktop ("send to desktop" option when right clicking on the "SSE mods" folder), this is where all modding and editing of mods will be done. . nif body ; Adapt the armour's. Oldrim NIFs can be used directly in SSE. 0). Arcane University: Mesh Collisions. We would like to show you a description here but the site won’t allow us. NifSkope 2. This thread is archived New comments cannot be posted and votes cannot be cast. Convert it to LE. Other user's assets Some assets in this file belong to other authors. The first is about the texture files, To compare I tried. Download NifSkope 2. Alternative link to the guide on my pCloud account: here In this guide you will learn: how to install Steam's Proton and SSE for the MO2 Linux Installer Like most people who self-port mods from Oldrim to SSE, I routinely use SSE NifOptimizer. Options -> Settings. (How To. New addon-nodes have been created which are only responsible for adding ENB light, one for each tier of strength (representing 2, 3, 4, 6, and 8 candles). The tutorial provides instructions on installing and using both. exe your. If any patch is required, please let me know! Credits: Blender Software. TOOLS USED NIFSkope SSE NIF Optimizer Adobe Photoshop CS6 with nVidia DDS. juniperleafes • 2 yr. How to. Thanks for help. otherwise use other headpart which is "_FlatEar" by slidding the headpart on RaceMenu. Don't use the plugin. Go to Options>Settings >Resources and make sure Fallout 76's file path is right and the game is enabled. BSA files don't load properly if you don't tell NifSkope to look inside those. This armor mod from yurica it adds Divine Steel heavy armor set in game with greatsword too, this armor and weapon completely been overhauled from ground up with improved textures and lightning properties also improved, armor and weapon comes with 4k texture also added 2 new different colors you can choose from fomod. What it does: Optimize to the new SSE format (BSTriShape, changes to NiSkinPartition). Extract files to the Mod Organizer. When an object has collision, it cannot be walked through, fall through the ground or walls,. Here's the list of body slots that you can use, as well as the unofficial convention for what should be equipped on each slot. 2. Install NifSkope (to easily. v3. R. 2. SSE NIF Optimizer = 암튼 필요함. This mod does not have any known dependencies other than the base game. - GitHub - niftools/blender_niftools_addon: The Blender Niftools Addon is a Blender add-on to enable import and export of NetImmese File Formats including . - more easily identify particular pieces you may want to wear simultaneously. Nifskope: SSE Creation Kit: Permissions and credits . As far as I know, it is still the most comprehensive set of instructions explaining the process. The X, Y, and Z-fields under "Translation" let you move the mesh around along those axes. Xbox Port Tutorial For Beginners. Used Tools-NifSkope-3ds Max-GIMP-TES5Edit/SSEEdit and also:-Creation Kit-B. It will create a new NIF with the converted head and the old one will be saved as a. Vertex Alpha: I wouldn't be surprised if NifSkope 2. 천천히 따라해가며 만들어봅시다 From what has been observed, NiStringExtraData serves three purposes: An override to things that are normally default values, or hidden values. -fixdds Convert textures to the nearest format supported by SSE, right now R8G8B8 or. . Tells you how to add collision to any of your objects, custom or vanilla. Once you learn the process, you will be able to create a new wig within a few minutes. Truly elegant mod would have both functionalities and good user interface. PC SSE - Help I've just started dipping my toes into modding and i'm having a lot of trouble getting nifskope to load textures, any file I load in jusst white and purple which I thought was normal until I watched Kalilies's tutorial on editing npc faces (. Just download both files. nif Files Incompatible with Blender 2. Then open the file in Nifskope; Click on the area missing the texture in the right pane; Open the file tree (highlighted on the left) until you see the textureset, and click on it. Page 1 of 24 - A Guide to HDT-SMP Users/Modders - posted in Skyrim Mod Talk: Disclaimer: Some of these links are to LoversLab, I apologize if this offends anyone but most of the resources for SMP are only available there. For any reason it cannot be sold individually or be included as part of an illegal mod pack for fraudulent donations. Collision is an attribute of NIF files which makes objects solid in the Creation Engine. Open your mesh in Nifskope. However I want to try modelling armor and from my. Left click on the part of the tree that is purple. SSE Nif Optimizer. FYI the latest version of Nifskope does support SSE meshes, so in many cases. 79 if you're trying that) and go to File > User Preferences > Add-ons tab > enter NIF into the little searchbox on the top-left and the nif scripts should show up. CBPC - Physics with Collisions for SSE and VR: FSMP - Faster HDT-SMP: HDT-SMP (Skinned Mesh Physics) XP32 Maximum Skeleton Special Extended - XPMSSE: Mods requiring this file. put them on the head you want to export, later relink them correctly via NifSkope. NifSkope. xml. Skyrim armor or clothing meshes use Skin Partitions to divide up the mesh into related body parts. nif --> . You need to find the BSShaderTextureSet property that is just below the highlighted NiTriShape. a tool to optimize Skyrim NIFs for SSE. to import your custom mesh as obj file. That's because the head was saved incorrectly in that NIF, you need to disable normals and tangents on it in the NiTriShapeData. lod. bsa's). Each scar was hand drawn with the original scar patterns in mind. Select "Head parts only", "SSE" and then "Optimize". In Nifskope though everything looks fine: as posted down at the. In the Block details of the shader texture set should show you the textures used and their paths. Preparation: Open the Skyrim SE game-folder and edit "CreationKit. Add xLODGenx64. The NIF files are found in. The SSE facegen head nif has the same vertex color settings as the actual head nif the CK uses to make the facegen, which has the same vertex color settings as the head nifs in the old game (RGB and A are all set to 1. There are very few circumstances they need to be converted. Considering most nords are opposed to magic and square bails are a result of a machine compressing and tying the hay in place. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You are allowed to modify my files and release bug fixes or improve on the. On the menu, click Render, then Settings. SSE Creationkit Fixes - new version loads BSAs automatically and is twice as fastOpen the mesh in NifSkope and select an armor part you want to change the textures, then on the left side you have to find the BSLightingShaderProperty, expand that and you'll see the texture paths on the bottom. Im used to porting some followers by converting meshes to sse and realigning out of places hair/mouth/eyes etc in nif-skope. The hairstyles are included as "real" hair (head parts) that can be selected in the race menu or even used for NPC mods. For more information regarding NifSkope, Nifs, DDS's and textures, read NIF Data Format. One of the NiTriShape entries will be highlighted as well. I extracted out the nif to my mods new mesh directory, updated the texture addresses in nifskope to point at my mods texture folder where I put the dds files, and I reference the nif in my new static and it all looks fine in CK, looks like its hanging on a. Notepad++ can be attempted but that usually corrupts the nif when I tried it. nif file. So I'm making a SSE mod and wanted to hang up a cloak I like from cloaks of skyrim as a static on my wall. They're 4k, they have a somewhat subtle glow on them (if you wanna edit the glow you'll need nifskope, go to your skyrim folder, DataMeshesactorscharacterGalactic eyes and then open with nifskope the one that you wanna edit, and go to. Open your eye nif in nifskope, navigate to NiSkinPartition, right click and select "File Offset" on both "Vertex Data" and "Partition", and we can. egm. . open original nif. In this video, I'll be covering how to apply textures to meshes using NifSkope. Thanks for the pointers; it seriously never occurred to me that the pink models were anything weird. In creation kit they are all properly linked with the correct file. If anyone knows what I am doing wrong, or knows a fix, please tell me. In Nifskope though everything looks fine: screenshot. --- no greyscale texture and Greyscale_To_PaletteColor / Alpha flags disabled. Do not generate FaceGen data for the Argonian, Khajiit or Child races. skinned meshes. Install the Vortex app. This armor for male and female also converted to sse with HDT SMP physics and The armour is craftable and temperable at any forge in Skyrim also comes with different colors and you will need to find a schematic for the armour before crafting it at any forge and there dye workbench added into the game so you can craft. . How to edit Skeleton. The amulet which replaces The Gauldur Amulet has been removed and now has new crafting requirements. NOTE: The color and amount of the glow can be controlled at the pixel level based on color and brightness. 0 dev 7, on Dec 18, 2017. You must use NifSkope as the structure of the obj file must exactly match the structure of the nif file. It replaces the White Phial with a lore-friendly, highly detailed and ornate mesh that does better justice to an ancient artifact of legend. 🔭 Playlist | How to Use Nifskope | • How to Use NifSkope 💓 Patreon | Help Me Continue | 💓 Ko-Fi. If a NIF is already in the SSE format, the tool optimizes them as well. Initially it will mostly allow you to edit the values of already set-up particle systems since. I downloaded one through Moddb but it was out of date, and. Example: The menu wouldnt appear in game, and MO2 didnt have anything about overwriting. Download and manage all your collections within VortexThis problem with the separated head parts is what usually happens when you load an oldrim head into Nifskope. Hi, I want to be able to create my own follower Mod for Skyrim Special Edition but I can't seem to understand or be able to follow any of the guides. In the Block Details list at the bottom portion of the window expand Textures to see the texture paths. Credits and distribution permission. The Mighty Nine (Jon) (Follower Creation, Creation Kit, RaceMenu, NifSkope, SSE NifOptimizer,. PC SSE - Help Good morning folks. You can apply textures to texture nodes and even copy across various settings. Credits to Anduniel who wrote a tutorial for ECE which. dds파일이 지원되는 이미지 편집 프로그램 (나는 GIMP를 사용함) 다운로드 링크는 본문에 차례차례 올릴것이니. Originally a Mod by renzozuken1, seen HERE, was abandoned only after having the mod up for about 3 WEEKS in October of 2015. I strongly suggest watching this tutorial, it basically covers the whole appearance aspect for creating custom followers:Basically open the character's nif file in Nifskope, find the hair parts, and manually change the RGB values. 1. Depends, if you want to use custom hair, brows etc. Open the mesh in NifSkope and select an armor part you want to change the textures, then on the left side you have to find the BSLightingShaderProperty, expand that and you'll see the texture paths on the bottom. The Mighty Nine (Jon) (Follower Creation, Creation Kit, RaceMenu, NifSkope, SSE NifOptimizer,. Nifscope reliably does it without the risk. Once you do, left click it. Ear detail might not match with vanilla or some mod texture, recommend to use Pure, Diamond, Demoniac, Fair for female. Choose an outfit you would like to use as a base. 6. 1. Also includes a set of XMLs for SMP bodies. Total views. kroenel. Edit 2: I've found mods that change the Body Slot of the Earrings for me, but learning how to do this myself is a goal in order to create compatibility between multiple mods that use Body Slot 55 like Bandolier - Bags and Pouches. There is a tutorial on nexus. Only the assets. Spoiler Sthaagg wrote: I know it could seems stupid, but do you know a way or a tool to do the reverse of this ? Even if it is a boring method, i need to convert only around 100 meshes ^^. I downloaded one through Moddb but it was out of date, and Skyrim support just wasn't happening. 0 Dev 7 or Nifskope Pre Alpha 6 - This process will work with both. Hey, I have problem with NifSkope. kf, . NifSkope 1. This mod adds several items to the game. Instead of a single. I couldn't figure out how to copy the UV to the _0 mesh so I tried to redo it by hand. If the Skyrim mod is packed in BSA format, first unpack the BSA, and then pack the esp. Start the conformulator. 0. Files 1. It would be nice to know what mesh that is so I can check. [Backstory] I am developing a few mods right now. An open short-sleeved shirt (for example) would keep the skin for the lower arms and the chest area. nif) meshes but NOT including any GND meshes, which are just for items lying on. SSE successfully modernizes your technology architecture by converging Web Proxy ( SWG ), ZTNA, CASB, and DLP into one, powerful, high-performing solution. Extract the . nif files for your body, your chosen armor, and the single nif file for your head from your meshes, and change the Glossiness and the Specular Strength options under. This mod contains a few fixes for said system, such as correcting the sitting and swimming height while. Welcome to NifTools. The options under View>Block Details don't seem to do anything with Header not even checking on/off. Page 101 of 187 - SSE NIF Optimizer - posted in File topics: In response to post #54364808. xml file, which contains the nif file format description. Posted July 25, 2019. zip. TOOLS USED NIFSkope SSE NIF Optimizer Adobe Photoshop CS6 with nVidia DDS. Creation Kit: available on Steam (Menu option View -> Tools and then select Creation Kit) Setting the body slot in the nif file. I know you're supposed to drag the file to it and it would install it for you. 2. Removes all-white vertex colors from meshes. Select Controller Configuration at the top and click on your controller's D-Pad. ## Usage nifopt. Initial XMLs. Havok A -> B must be. SSE Nif Optimizer - Optimize Nifs, Convert Nifs from LE to SSE and back again NifSkope 2. Add High Heels effects to relevant boots meshes with NIFSkope Go to your conversion folder. exe as an executable in Mod Organizer 2. Then open the weapon in NifSkope. The game applies model space normal maps to it, that's why normals are unused. - posted in Skyrim Special Edition Creation Kit and Modders : I am trying to change the colors of some textures in Nifskope for SSE. The menu wouldnt appear in game, and MO2 didnt have anything about overwriting. 8+ - posted in Skyrim Special Edition Creation Kit and Modders : I am most accustomed to Blender 2. As Fallout 4 landed, the author scrapped the. - posted in Skyrim Special Edition Creation Kit and Modders : Ive been digging for 2 weeks trying to import a few custom objects made in blender into SSE. It can only open the old Skyrim NIF files. To know more about why this mod exists, read: Development History Scoped Bows is the first mod ever that brought bow sights to Skyrim. Other user's assets Some assets in this file belong to other authors. NifSkope can't save anything into bsa archives. 042s [nexusmods-6c58c5cb6d-77kj5] XP32 Maximum Skeleton Special Extended is the update of XP32 Maximum Skeleton Extended for Skyrim Special Edition. So I want to use Nifskope to adjust the positions of my weapons in Special Edition. 0. Edited by R246, 22 October 2017 - 02:16 am. Editing an existing SSE model (nif) - posted in Skyrim Special Edition Creation Kit and Modders : Hi guys. tri), deforming said beard during the generation of the player character (i. egm. Like most people who self-port mods from Oldrim to SSE, I routinely use SSE NifOptimizer. Plugin checked and cleaned with SSEEdit. Making sure specific meta data is 'read first' upon loading. The current problem Im having is that my mesh does not show up on the head of the character after replacing the iron helmet. xVASynth v3. Websiteis part of the NifTools Project. Make sure the following line is added, or you will not be able to open mods with multiple dependencies: [General] bAllowMultipleMasterLoads=1 I also recommend adding the following line to make using the Creation Kit significantly. Sort by. More. Right click -> Transform -> Edit. A simple tutorial that shows how to edit a armor ou weapon of Skyrim using only Nifskope to change size, scale and positions. Realistic Water Two. So here is a tutorial that teaches you step-by-step on how to turn your RaceMenu character into an NPC (with standalone textures etc. There are several controllers which let you spin rotate whole meshes. nif) meshes but NOT including any GND meshes, which are just for items lying on the ground. ## Usage. This armor for male and female also converted to sse with HDT SMP physics and The armour is craftable and temperable at any forge in Skyrim also comes with different colors and you will need to find a schematic for the armour before crafting it at any forge and there dye workbench added into the game so you can craft. In NifSkope in the block section under the BSFadeNode should be the BSTriShape. The import button under the file tab is greyed out while the nif file is open. Features: Based on dadadacool's classic mod Urielle the Archangel Follower Redone SSE , Urielle the Auroran Remastered SE is a custom made, semi-stand-alone replacer using custom textures and meshes; including KouLeiFoh's High Poly. #1 mattrk Posted 03 January 2017 - 10:34 am Enthusiast Premium Member 124 posts Hello all, I have been trying to use NifSkope with the new SSE nif files and am not having. Click on the purple fuzzy dot thing to edit the texture paths (img. Khajits and Argonians can not use the hood. #54459263, #54460178, #54589608, #54589823, #54590208, #54592653 are all replies on the same post. Hello! So I was going around and creating my own piercing combination of this mod and since I needed to pretty much completely change the position of a few of the meshes (it was clipping through my characters face and appearing in the wrong place etc) I opened. Go to meshes/Beans in your Skyrim Data folder. Use these apps to add custom mesh, Re-Texture, Convert to file format needed by game. exe ankh_1-1. I have tried a fresh install and wiping the registry but they didn't work any help would be appreciated. Posted January 18, 2017. Click on the green arrow (Add Mod from File) Select the zip file containing your Skyrim mod. 49b, and convert Fallout 3 NIFs back to. Nif Optimizer can convert BSTriShapes to NiTriShapes (LE mesh format) Thx, got it up and running now! :)About this mod. Command line options: -nodds Do not perform checking of textures. Download and manage all your collections within Vortex SSE NIF Optimizer. Open meshes files with Nifskope then you need to reduce the "Lighting Effect 1" value from all lighting shaders (called BSLightingShaderProperty in Nifskope) to less than 0. If a NIF is already in the SSE format, the tool optimizes them as well. The new Nifskope tools makes our meshes look super bright for some reason but in game they are slightly less saturated. 1. Repeat Step 3 for D-Pad Down,. Nifskope to Blender in 2020 what is the exact correct procedure?Also, something I forgot…most SSE Normal Maps uses the Alpha Channel! That’s why they appear transparent to a viewer…They or people can pack a Specular texture into the Alpha Channel…( EDIT_.